I tried to finish writing this post last year, but things have been hectic – no surprise there! But it’s done now so buckle-up and check out some of my favourite books and video games in 2017.
I review nearly everything I read, and you can check out everything I read and reviewed in 2017 on Goodreads. If you don’t want the whole list some of my top books were:
The Heartstrikers series. It was sneakily addictive. They seem slow at first, but by the end of the first book, I thought I’d enjoyed it but wasn’t amazed and yet I went straight to Audible, bought the next one, downloaded it and started listening within ten minutes. I was like an addict who thinks they weren’t obsessed with crack and then finds themselves taking the next dose automatically ;p
Carry On by Rainbow Rowell, once you get over the HP fanfic feel (which makes sense after having read Fangirl by the same author) it is frigging awesome and just so deeply satisfying. I will definitely reread this at some point
Ghost Talkers by Mary Robinette Kowal was a delight. A WWI setting but with a supernatural twist, countless strong female characters, and that plot, those feels – I highly recommend it.
Strange The Dreamer was so unusual I couldn’t help but love it. It has a great mish-mash of myth and fairy tale feeling but all in its own world. My only complaint was the in the same scene head-hopping that was used a fair bit in the later third.
I read a lot of books on the craft of writing also. My favourite craft books for 2017 were:
Half A Million Words In Nine Months by Talitha Kalago for productivity can’t be beat (and I read a few productivity books this year, not just writing productivity but general productivity)
Plot and Structure by James Scott Bell is probably my craft content winner for this year, though Save The Cat Goes To The Movies had some very cool ideas/concepts in it which means the original Save The Cat is near the top of my to-read pile for craft books in 2018.
Also, an honourable mention to How To Write a Novel Using The Snowflake Method by Randy Ingermanson for having such a unique spin on providing the information: telling it all in a story!
Final Fantasy XV. Yes, I know, it came out in 2016, but I played most of my first playthrough in ’17, and all of my second playthrough, and let’s not forget the DLCs, Episodes Gladio, Prompto, and Ignis (<3), so IMO this is perfectly valid to be one of my favourite games in 2017.
OMG the chocobros! You could see the all male cast as being sexist, but I saw it as being fanservice ;p I mean, there was the tsundere(Noct), the beefcake(Gladio), the megane(my Ignis) and the shota(Prompto). I told one of my gamer friends this and he says he can’t unsee what I showed him, so he’s always thinking of them that way now ;p Also, that new game+, so generous. You keep EVERYTHING, level, EXP, AP, gear, items. I don’t think you lost *anything* except story progress. It took me months (in my fragments of time, late at night) to finish my first playthrough(admittedly because I love side quests), then I did new game+ and, with my level 80 characters, I just whisked through the story, crying just as much as the credits rolled (and that post-credits campfire scene!)
Also, the episodes! Gladio was just a bit of fun, Prompto was good fun and nice to live out his tragic past, but Episode Ignis! OMG. I mean, Iggy was already my fave (seriously, glasses, puns, the ‘mum’ of the group, and his scathing moments of sarcasm – how could he not be my fave?) but that episode! Not only was the combat style the easiest to adapt to for me (A results all the way through 😀 ), but the story was so good. And then, cherry on top, being able to go back and make a different decision which essentially creates a new ending for the entire game not just the episode. I was so happy. There may have been tears again. Anything that elicits this much excitement and tears deserves my #1 billing.
Atelier Firis: If you know anything about my gaming side, you know I’m a huge fan of the Atelier series. I even have the actual artbooks (not just those crappy free ‘art books’ you get in collectors editions(though I do have plenty of those too ;p )). For this one, I loved the focus on exploring. The portable atelier was soooo handy as well, (remember Totori where you had to return to base if you needed to craft anything?) but I hated the nebulous time frame. I didn’t know how long I had to complete my tasks and it stressed me because in older games you sometimes had to complete one task within a year to unlock the ability to stretch the game’s timeframe out to the more typical three years.
Then after all that panic, it turned out I could complete the storyline and *then* finish all my character events. In fact, several character events couldn’t take place until post game. It made things too easy. I like the ‘three years’ time limits the earlier ps3 games gave me, enough time to take things seriously, but enough time to explore. I still have some character endings to unlock, but the excess of freedom takes the ‘urgency’ out of the game, so I keep feeling like I ‘need’ to play other things instead.
Also, when I saw Monika in Atelier Sophie and she looked sooooo much like Linca I was expecting for there to be a tie-in where she’s the genetic donor to the Linca clones or something, but she wasn’t even referenced in this game :'( I also kinda wish they’d left Oskar large. There are very few positive portrayals of larger characters in games, and while he wasn’t 100% well treated it’s better than him magically losing weight ‘off screen’ and appearing in this game as a skinny character…
I did dig how different outfits affected things like alechmy, travel speed, drops, ect. But I often just wore whatever I found cutest ;p
Persona 5 Can you believe I didn’t find the time to play it sooner? I’m barely halfway through the second dungeon, I only just started it before Christmas. It came out within a week of Atelier Firis and close to when Zelda: Breath of the Wild did, so it got back-burnered. Then there was a month or two were health and work conspired to reduce my gaming time to zero. When I came out of that funk I forgot about P5 and started playing the FFXII Remastered for PS4 (because I never beat the final boss originally, I went off to grind with sidequests and then got distracted by other games and time got away from me to the point where I wasn’t sure I’d enjoy the ending because I’d forgotten so much of the story). I got halfway into FFXII and realised I hadn’t played P5, but I knew if I stopped FFXII I’d never finish it either, again – so now Persona 5 became my candy for completing FFXII.
Thus far (as established I’m only halfway through the second dungeon, so I’m still getting tutorials every now and again ;p ) it’s got everything I love about the Persona series: crazy anime characters with big nutty personalities, familiar monsters (who you can capture and use to fight for you), hilarious plot (often wth very serious and dark undertones(not always undertones…)), the character interactions which increase friendship levels and power up their respective personas in your arsenal, and unique dungeons and an unusual way to access them.
It’s also got some new twists, like the way you enter dungeons, the way you capture your personas, and can essentially mug the monsters for money. I really love the post-battle roundup of what exp/money/items you got from the battle, it’s long, but hasn’t yet worn me out. I’m having fun thus far and looking forward to getting clear of this dungeon when time should free up a little more (in game ;p ) and I can start taking charge of my in game time better (one of the game mechanics the Persona series has is it gives you ‘free time’ to spend either upping stats by doing cool things like participating in eating challenges, going to movies, or making coffee/lockpicks; or deepening friendships to power your personas up; or go into the dungeons, and it’s always tough to try and get everything done in a single play through)
Other games I played:
I just started I Am Setsuna on the Switch. I was attracted by the dark love story plot, but I’m not far enough in yet to write a quality review.
Zelda: Breath of the Wild, while awesome reminds me I don’t really like open world stuff(as you might have guessed a bit in my comments about Atelier Firis). I far prefer a linear path that I have to follow. I don’t know if that’s me being old-fashioned, or because I have such a small amount of gaming time I don’t like to waste time making choices as to where to go, I want to be told instead.
I had a blast playing Animal Crossing: Pocket Camp on my phone. I always love an Animal Crossing game, but the problem with phone games is to play them cheaply you have to play a lot, and … well… time – never enough of it.
And countless otome games ;p
LOOKING FORWARD TO IN 2018:
Octopath Travellers, I played the demo on Switch. Lately I’m starting to play less of the 2d look games – only so many games I have time for and I want them to be pretty – but this one has surprisingly dark themes and plot lines and I’m liking the tweaks on ye old standard turn-based combat, so depending on price I’ll probably give it a go.
Finishing Persona 5
Atelier Lydie and Suelle – on Switch, yassss!
Ni no Kuni 2: Revenant Kingdoms – the PS3 Ni No Kuni was so good how could I not be keen for this one?
Did you have any stand-out favourites in books or games for 2017? Do you totally agree or disagree with me on any of my faves? Anything you’re looking forward to now we’re in 2018?