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Ni No Kuni II: Revenant Kingdom – Review

You might remember I leaped upon the PS3 version of Ni No Kuni when it came out, so it’s no surprise the same is true for the new one on the PS4.

I’m breaking this up into sections and keeping it brief but here are some main points of how I feel about the game thus far.

Nostalgia Factor

You start out in Ding Dong Dell, so straight into the nostalgia, but you don’t get much time to enjoy it because there’s a coup and you have to get out of there fast. The graphics are wonderfully reminscent of the first and still beautifully Studio Ghibli.

Icing on the cake: the fanfare theme plays plenty in this game too 😀 I walk around the house cleaning things humming or ‘do-do-doo-ing’ it.

Gameplay

I’ve noticed more and more games these last few years are putting multiple combat systems and gameplay methods into the one game. Used to be some of these gameplay styles were a whole game in and of themselves. It’s fun to have the extras, but sometimes they feel really tacked on – mostly that’s not true with Ni No Kuni 2.

The combat system is similar in that there are three people on your team and you face a group of monsters. What changed is the familiars are gone, replaced with spells and swappable weapons. I’m not anti-swapping weapons, but I am saddened by the loss of the familiars, they were one of my favourite things in the earlier game.

The skirmish battles that occasionally pop up as side quests (and once or twice right at the start as story requirements) are interesting, but they aren’t high strategy at the point I’m at in the game. At first glance I thought it was going to be full RTS style, but the units just stick by Evan’s side following him where ever he goes on the field. If a unit stands too close to a barricade they’ll attack that, not the enemy unit you’re aiming for. Also, it’s really hard to find ways to level at the start. I have to fight the two low-level whamster battles(lvl 3 and lvl4) like eight times to get my team strong enough to take on the next skirmish(lvl 10) and again before the next (lvl 17).

Running the kingdom is so much fun for me. I love that sort of stuff, particularly when there are in game boosts from all the work you do. I’m not sure if I hate the fact the kingdom upgrades run on their own currency not the standard in-game currency, or I love it. Sometimes I leave the game running while I clean or something else to earn more Kingsguilders ;p

 

Story

I’m not finished yet, but the storyline thus far is much less strongly about how ‘our’ world connects to the fantasy world, and so far Roland(the person from ‘our’ world) has a lot less effect on the story compared to Oliver from the original (though he’s cool and he reminds me a bit of Col. Roy Mustang, so it’s largely forgiven ;p ).

The story revolves more around Evan, the child-king, and the new kingdom he wants to make. It’s fun so far, but apart from the highly exciting chapter one (with Aranella) it hasn’t been gripping – perhaps because those life and death stakes, the desire to revive a dead mother, aren’t in this one. I’m hoping that since I’m probably not even half way done that there’s going to be some great twists coming, since the first game had some rippers. Verdict on the plot thus far: good, fun, but not gripping (yet, still early).

 

Overall, I’m having a lot of fun and as I often do getting distracted with side quests (which get you more citizens and build our kingdom ;p ). It’s not as good as the first one, but it is probably suffering a bit from comparisonitis, and since I’m still enjoying it (and nowhere near finished like I was when I wrote the review for the first one) I won’t hold that against it.

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