March 2018

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You might remember I leaped upon the PS3 version of Ni No Kuni when it came out, so it’s no surprise the same is true for the new one on the PS4.

I’m breaking this up into sections and keeping it brief but here are some main points of how I feel about the game thus far.

Nostalgia Factor

You start out in Ding Dong Dell, so straight into the nostalgia, but you don’t get much time to enjoy it because there’s a coup and you have to get out of there fast. The graphics are wonderfully reminscent of the first and still beautifully Studio Ghibli.

Icing on the cake: the fanfare theme plays plenty in this game too 😀 I walk around the house cleaning things humming or ‘do-do-doo-ing’ it.

Gameplay

I’ve noticed more and more games these last few years are putting multiple combat systems and gameplay methods into the one game. Used to be some of these gameplay styles were a whole game in and of themselves. It’s fun to have the extras, but sometimes they feel really tacked on – mostly that’s not true with Ni No Kuni 2.

The combat system is similar in that there are three people on your team and you face a group of monsters. What changed is the familiars are gone, replaced with spells and swappable weapons. I’m not anti-swapping weapons, but I am saddened by the loss of the familiars, they were one of my favourite things in the earlier game.

The skirmish battles that occasionally pop up as side quests (and once or twice right at the start as story requirements) are interesting, but they aren’t high strategy at the point I’m at in the game. At first glance I thought it was going to be full RTS style, but the units just stick by Evan’s side following him where ever he goes on the field. If a unit stands too close to a barricade they’ll attack that, not the enemy unit you’re aiming for. Also, it’s really hard to find ways to level at the start. I have to fight the two low-level whamster battles(lvl 3 and lvl4) like eight times to get my team strong enough to take on the next skirmish(lvl 10) and again before the next (lvl 17).

Running the kingdom is so much fun for me. I love that sort of stuff, particularly when there are in game boosts from all the work you do. I’m not sure if I hate the fact the kingdom upgrades run on their own currency not the standard in-game currency, or I love it. Sometimes I leave the game running while I clean or something else to earn more Kingsguilders ;p

 

Story

I’m not finished yet, but the storyline thus far is much less strongly about how ‘our’ world connects to the fantasy world, and so far Roland(the person from ‘our’ world) has a lot less effect on the story compared to Oliver from the original (though he’s cool and he reminds me a bit of Col. Roy Mustang, so it’s largely forgiven ;p ).

The story revolves more around Evan, the child-king, and the new kingdom he wants to make. It’s fun so far, but apart from the highly exciting chapter one (with Aranella) it hasn’t been gripping – perhaps because those life and death stakes, the desire to revive a dead mother, aren’t in this one. I’m hoping that since I’m probably not even half way done that there’s going to be some great twists coming, since the first game had some rippers. Verdict on the plot thus far: good, fun, but not gripping (yet, still early).

 

Overall, I’m having a lot of fun and as I often do getting distracted with side quests (which get you more citizens and build our kingdom ;p ). It’s not as good as the first one, but it is probably suffering a bit from comparisonitis, and since I’m still enjoying it (and nowhere near finished like I was when I wrote the review for the first one) I won’t hold that against it.

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I’ve put up another writing prompt over on the Visions Writers website, this time celebrating my love for chimeras. I have chimeras on the brain right now as I prepare to finish off the first draft of ‘Keys, Clocks, Quests’ – in which nearly all the animals are chimeric versions of creatures of our world.

Full Metal Alchemist fans may want to prepare themselves for the picture I used to accompany the post. I am evil.

So if you’re writerly, check out the writing prompt.

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February was going so well, I had one massive week where I wrote 16,300 words one week, then the following week wrote four complete short stories (cumulative total 6,600 words), but then a gastro bug came along and decimated a bit over a week while I took care of sick family members, it even took me specifically out for five days.

This month was still quite productive though. I wrote a total of 25,700 new words and edited roughly 115 pages. I did a fair amount of work for my writers group too since we’re being forced to move online platforms due to the current one being too old and the files section regularly dropping out for the last couple of months.

Regarding mypre-set goals for February this is how I went:

  • Write for pieces of flash fiction – I wrote two actual flash length pieces(The Last Breath Before Foam and Delivery Man Wanted, both around 900 words), one still-fairly-short piece(Money for Meat at 1,800 words), and one not really short, but kinda short for me piece (The Taste Of Blood, 3,000 words). Thus I consider this goal successfully completed – if a little over length ;p
  • Revise and continue getting feedback for ‘Light In The Deep’ – revised the whole thing based on my writer’s group feedback on the first 5,000 words and have submitted the next 5,000. There are 2,500 words left for the next month unless further revisions blow it out or shrink it
  • Complete first draft of Nothing Charming, revise, and send to betas if time – I completed the first draft at 38,000 words, 18k of which I wrote in February. I started revision, but only a couple of pages, it’s still far from beta ready
  • Check places that pay for reprints re: my older sold short stories – I did not ;p oops

After doing a final pass (after my multiple passes last month) I’ve resubmitted Foxworth with the rewrite request, now to play the waiting game.

Books I read this month:

I gouged my foot open in the middle of the month too (running to get the recycling bin out on time ;p ) and couldn’t walk for several days. T-J put a TV in the bedroom so I wouldn’t be bored while I sat with my foot up, but it meant I played a lot of games (because pain put a buzz in my head that made anything but early morning words too horrendous to live). I replayed some of Atelier Rorona, it’s still one of my all-time favourites of the Atelier series. How can anyone decide between Sterk and Iksel? ;p I also have done a couple more dungeons in Persona 5. I was very naughty game-wise this month.

Quite an eventful month, hey? How was yours?

And now, without further ado, my goals for March:

  • Revise and find betas for Nothing Charming
  • Continue editing ‘Light In The Deep’ with group feedback and submit final portion for critique
  • Choose between ‘Keys, Clocks, Quests’ and Tucca of The Tides (both half completed NaNo novels) and prep outline so ready to go for finishing in April (Camp NaNo)
  • Revise ‘Look Skyward’

A lot of revision, I know, but April will be almost pure writing, so fair’s fair.